The Impact of Weapon Forging and Upgrading on Player Experience
The Project Innovation explores the dynamic impact of weapon forging and upgrading on player experience, distinguishing between melee weapon and firearm eras. In the melee era, the emphasis is on enhancing combat skills without prematurely concluding the game, achieved through forging unique weapons with diverse archetypal implications. The firearm era shifts towards team-based combat, prioritizing tactical considerations while maintaining the importance of weapon improvement.

My Role: Sole Developer
In the Era of Melee Weapons (Swords and Blades)
- The primary goal is to enhance individual combat prowess, but leveling up should not happen too quickly, as reaching the maximum level should not end the game prematurely.
- Through forging, which is akin to developing a technology tree, and by finding or trading for the required materials, players can craft unique weapons. These weapons enable them to defeat higher-level bosses or engage in trading with other players.
- Forging produces a variety of weapons, enriching player archetypes and advancing the plot.
In the Era of Firearms (Guns and Cannons)
- Team-based combat replaces individual fighting.
- Tactical considerations outweigh leveling up.
- Improving and manufacturing various weapons remains crucial.
As a result, I decided to create a game scene to test different types of firearms and their impact on the gaming experience.
Project Design
- Using automatic weapons to face a large number of enemies
Weapon Options

Weapon with different parameters

Facing a Large Number of Enemies Alone

Difference Between Weapons
1.Auto Reload (y/n)
2.Count of ammo in magazine
Comparative Experiment Results
After the adjustment of those two options:
1.The player’s experience improves with auto reload on and more count of ammo
2.The sniper rifle is unaffected by these two options.
3.More friendly for shooter game beginners
Choosing firearms with different configurations. Weapons with more bullets in the magazine also have the ‘Auto Reload’ feature

Beginners often get nervous when facing many enemies and tend to forget to manually reload their magazines

Development Toolkit Used
1. Universal Shooter Kit FPS TPS TDS

2. Polygon SciFi Space
